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Posts by: 'swishinj'
Name: N.O.V.A. - Near Orbit Vanguard Alliance
Price: $6.99 (AppStore Link)
Developer: Gameloft
Size: 161MB
Overall Rating: 9/10
NOVA is probably the second most hyped game for the iPhone to date (Eliminate earns that #1 spot) and it is probably one of the few games that have lived up to those expectations. NOVA is one of those rare instances where a upcoming game is almost completely flawless and fun. It feels like a complete video game experience, something which is quite rare indeed on the landscape of bite sized games that make up the App Store. In NOVA you play as a ex-marine named Karl Wardin. He has been reactivated to investigate some strange alien activity in a futuristic setting where the Earth has depleted its resources and no longer can sustain life, forcing humanity to live on nearby orbiting colonies. Admittedly, the plot isn't anything to write home about and the voice acting ranges from passable to downright cringe-worthy at times, especially whenever Karl himself speaks. Thankfully, the gameplay itself more than makes up for these shortfalls. The first series of levels will leave you wandering around on a space ship while you're guided by various characters communicating over the radio. An arrow guides you from objective to objective, and gameplay amounts to simply following this arrow, killing anything that moves, and flipping switches to activate or unlock different objects and areas. Deadspace fans will feel right at home when the game asks you to traverse the hull of the space ship, even going as far as to mention enabling your magnetic boots. What do you do while you're outside the ship? Run from pressurized area to pressurized area while avoiding incoming asteroids of course (if you haven't played Deadspace, you do exactly this several times throughout the game– the hull is even laid out similarly). Dead Space fans might enjoy this, but I was bored after a while, but I had to keep playing! The action is spaced out by minigames, levels where you man the turrent on a warthog like truck and even a few boss fights scattered about the levels. Also scattered through the levels are locked crates which must be opened by playing a brief mini game where you move different objects around on a grid to solve a puzzle where you're directing a laser beam from its source to the target. None of these are particularly difficult, and depending on how you feel about mini games you will either find these to be enjoyable distractions or just too annoying to bother with. Luckily, there is enough ammo dropped by dead enemies and on the ground to sustain you throughout the level, but some of the crates are mandatory to unlock. Similar to Halo, your life is measured by a shield meter at the top of the screen which depletes when you take damage and recharges slowly afterwards. Your shield gauge also serves as your oxygen supply when you're in space, and your super abilities also take off a chunk of your shield's power. Super abilities? Oh yes, straight out of Metroid Prime you will slowly gain new abilities such as the ability to freeze enemies, shoot a charged up energy beam, and even run faster with speed boots. If you have played just about any other FPS like Modern Combat, you should know the controls, but for the sake of nothing I guess, I will re-inform you. The game uses a virtual joystick on the left side of the screen for movement, and moving your thumb around the right side of the screen changes your view around. Different buttons frame the screen that do things like fire your weapon, toss a grenade, change weapons, reload, etc. There are two other included control schemes, one where the screen is split in half and moving your left thumb anywhere controls your movement while your right controls your view (essentially just removing the virtual joystick) and another with two virtual joysticks where you tap the screen to fire. If you don't like the placement of the virtual buttons, the game has kindly inserted a page where you can move the buttons to your liking. The game is very polished and will run smooth on any device. The iPod touch had great loading times, high frame rates, and everything else you could ask for in an iPhone FPS. NOVA boasts a wifi/bluetooth online experience, but a quick Gameloft Live! setup will have you on your way to play. Once you have you account, you will have options to see the online leaderboard or play a deathmatch. When creating a deathmatch game, available options include choosing one of the five maps, as well as enabling or disabling weapon stay and aim assist. Games can be set with a time limit or a frag limit, and both can be set to none to play for as long as you'd like. When joining a game, you're thrown in to a lobby which lists available games that have open slots for you to join. Those of you waiting for an Eliminate "killer" will be disappointed to discover that currently there doesn't seem to be any random matchmaking, or the ability to have friends-only private matches. All you can do is create a game and hope that three of your friends join it before other people do. I have tried all forms of online and they all play well with no lag or connection issues. . It's too early to say how large the online community will get and what kind of staying power NOVA's online presence will have, but it seems quite enjoyable right now. You can check out the video below showing both online gameplay action and a mission in story mode: If you enjoyed Modern Combat:Sandstorm or any other FPS for the iPhone or even a console as Gameloft obviously took idea from many games, you will have many hours of happy gameplay.
I haven't posted in a while, but expect great reviews like this to come! Be sure to comment on the Call of Duty thread in our forums!
Call of Duty World at War: Zombies replicates the best part of Treyarch's otherwise inferior Call of Duty game—Nazi Zombies—to the iPhone. It looks great. It sounds great. And parts of it, like the multiplayer over Wi-Fi, work great.
It doesn't feel great though. The controls suck. We're all used to the mediocre virtual joystick, a pale translation of a three-dimensional control implement into a flat two-dimensional space, which here moves you backward and forward, and strafes left and right. Turning and looking up and down is imprecise, accomplished by sliding your thumb in the direction you want to turn or look—a longer slide makes you turn faster and further. What's tricky, and tensely uncomfortable, is trying to turn while moving with the virtual joystick. It winds up being jerky and spinny, like your soldier had one two many beers before fighting the undead. I have found that this can be fixed in the options by turning down sensitivity. If you want to ditch the swipe alltogether,a dual joystick mode that confines the turning area to a second joystick, making it slightly more precise than the general corner area controls of the default layout (though it's still tricky), and an accelerometer mode, that's unwieldy, but more fun since you have to swing your whole phone around to aim. Also the game is $10. Yes that isn't a typo. $10 dollars. For a 16 megabyte, one level iPhone game. Crazy Right!
The bottom line is if you want to pay $10 for a minigame, go for it, but don't yell at me if you get mad at the poor controls of this otherwise perfect port.




